Sound, from
the start.

One project might need a melody. Another needs a whole world. Begin with the job sound has to do.

Original music

Music written around the project, from a first musical idea to a considered final arrangement. The starting point is the story, not a genre label.

What the work can include

Composition and arrangement
Musical direction and instrumentation
Edit versions and cutdowns
Separate stems for the final mix

Useful things to bring

An edit or treatment, the intended feeling, references, running time and where the music will be used.

Sound design

The details that make a scene convincing, surprising or quietly unfamiliar. Build a sound world with a clear relationship to the picture.

What the work can include

Atmospheres and sonic textures
Designed movement and transitions
Foley direction and detail
Mix-ready layers and versioned exports

Useful things to bring

The latest picture, any production sound, a delivery specification and the moments that deserve attention.

Sonic identity

A recognizable character that holds together across different uses. Start with one clear sonic idea, then define how it can grow.

What the work can include

A core sonic concept
Short signatures and longer expressions
A flexible palette of sounds
A practical guide for future use

Useful things to bring

Your brand story, existing identity, audience, likely touchpoints and any sounds already in use.

A clear way through.

Find the brief

Find the brief

Agree on what the sound needs to do, where it will live and what success means for the project.

Agree on what the sound needs to do, where it will live and what success means for the project.

Explore the direction

Explore the direction

Put distinct ideas into a form the team can react to. Gather feedback around the agreed brief.

Put distinct ideas into a form the team can react to. Gather feedback around the agreed brief.

Build the detail

Build the detail

Develop the chosen direction against the picture or touchpoint. Keep decisions and versions clear.

Develop the chosen direction against the picture or touchpoint. Keep decisions and versions clear.

Prepare the handover

Prepare the handover

Check the agreed formats, versions and usage notes. Make the final material easy for the next person to use.

Check the agreed formats, versions and usage notes. Make the final material easy for the next person to use.

Before the first conversation.

How early should sound get involved?

As soon as you can describe the idea. An early treatment can be enough to discuss direction; a locked edit is not always the best starting point.

What if the brief needs more than one service?

Describe the whole project. Music, sound design and sonic identity can share a direction, even when their deliverables differ.

What do you need for a first estimate?

The scope, running time or touchpoints, timing, intended use and any budget range you can share. The form gathers these without requiring a polished brief.

Are these real studio projects?

No. Tonal Acre and the three projects are fictional demonstrations for a Framer template. The contact form reaches the template creator.

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